๐ง Devlog #1 โ June 1, 2025
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Simple player movement system implemented
Follow the undead journey, one update at a time.
Next up: ๐ง First "Zombie", ๐ค AI combat behavior,๐ฉธ Basic hit system, ๐ง Basic zombie AI
After wrestling with Blender for days, I finally brought the jump animation to life (ironically, before the undead showed up). The models are temporary, but this is the first time movement in Convoy of the Dead starts to feel grounded. On top of that โ the first zombie AI is now shambling across the test map. Itโs basic, but itโs movingโฆ and itโs hungry. ๐ง Watching all of it come together adds real momentum to the project โ even if Blenderโs trying to kill me daily.
Next up: ๐ช Melee weapon improvements, ๐ฏ Targeting tweaks, ๐ ๏ธ Inventory, ๐ง Spawning hordes system???
After swapping out the placeholder void for actual weapons, I finally got proper gun models into the scene โ and it changes everything. ๐ซ Equipping them now works too: a basic weapon system is in place, letting the player switch gear and feel (a little) more armed and dangerous. Itโs still rough, but the new equip animations already breathe life into the hands of the survivor. Seeing all that snap into place โ even at this early stage โ makes Convoy of the Dead feel a bit more like a real gameโฆ and a bit less like a tech demo. ๐ฎ๐ง
Next up: ๐ฏ Shooting system, ๐งโโ๏ธ New Low Poly Zombie Model, ๐ Collectables, ๐ Better inventory system ๐ ๏ธ
The very first particle system is now in โ muzzle flashes, and a hint of smoke. ๐ฅ
Itโs a small step, but it gives the shooting some much-needed weight and visual punch. Convoy of the Dead just got its first taste of real gunfire.
These visuals will likely change a lot over time, but thatโs part of the fun โ
being able to look back and see how far things have come. ๐๐ฅ
In Progress: ๐ฏ Shooting system
Next up: ๐งโโ๏ธ New Low Poly Zombie Model, ๐ Collectables, ๐ Better inventory system ๐ ๏ธ
Needed a break from complex systems, so I added water.
Itโs just a material, but hey โ the zombie "can swim" now ๐ฆ
In Progress: ๐ฏ Shooting system & ๐งโโ๏ธ New Low Poly Zombie Model
Next up: ๐งโโ๏ธ New Low Poly Zombie Model, ๐ Collectables, ๐ Better inventory system ๐ ๏ธ
Big moment โ the first character model is in!
Itโs low poly, clean, and fits the vibe perfectly. This might actually be **the one** ๐ฏ
In Progress: ๐ฏ Shooting system & ๐งโโ๏ธ New Low Poly Zombie Model
Next up: ๐ Collectables, ๐ Better inventory system, ๐ช Character customization ๐
Added a functional Colour Picker for character customization!
You can now change your characterโs skin color and see the preview update instantly. The UI works but is still unpolished โ this is a testing version to get the basics right. ๐จ๐ค
In Progress: ๐งโโ๏ธ Zombie AI improvements & ๐ช Character customization
Next up: ๐ฎ Player movement polish, ๐ Vehicle system basics, ๐ ๏ธ More customization options
Improved customization system with future expansion in mind โ added support for saving player ID to AppData and refactored the codebase to handle more options smoothly.
In Progress: ๐งโโ๏ธ Zombie AI improvements & ๐ช Character customization
Next up: ๐ฎ Player movement polish, ๐ Vehicle system basics, ๐ ๏ธ More customization options
Time for a fresh start: cleaner code and better control. The customization system was rebuilt with flexibility in mind. After a necessary reset, the codebase was cleaned up and restructured to ensure solidity and scalability. Short-term sacrifices were made to achieve long-term stability. Systems are now smoother, sharper, and more future-proof.
In Progress: Getting back on track ๐ค๏ธ
Coming up: ๐ฎ Movement tuning, ๐ vehicle system basics, ๐ ๏ธ more customization options
UI Buttons That Actually Feel Good: This entire interaction system was born from a sudden burst of inspiration while working on the UI - "I NEED BUTTONS!" my gamer instinct called me. If future updates seem delayed... you'll know I'm lost in button-clicking bliss. And so the obsession began...
โจ Fun Fact: The button system exists purely because I hit a point while designing UI where I suddenly needed proper, tactile buttons. No grand plan - just that visceral "these need to click" moment that wouldn't let go.
In Progress: โ๏ธ Better UI system
Coming up: ๐บ Smooth animations, ๐ซ Weapon handling, ๐ฅ๏ธ UI overhaul, ๐ง New 3D models
Stay tuned for the next wave of updates and a new batch of gifs!
Got a question or want to collaborate? Reach out!
Twitter/X | @ConvoyOfTheDead | |
Discord | https://discord.gg/wXGA3jEV | |
business@convoyofthedead.com |