๐ง Devlog #1 โ June 1, 2025
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Simple player movement system implemented
Follow the undead journey, one update at a time.
๐ข Simple player movement system implemented
๐ก Advanced movement system, prototype lighting, upgraded test area
๐๏ธ Placeholder models + animations, better movement logic, first sound FX
๐ง First zombie AI, jump animation, improved sound and momentum
๐ซ Weapons equipped, basic equip system & animations added
Next up: ๐ง First "Zombie", ๐ค AI combat behavior,๐ฉธ Basic hit system, ๐ง Basic zombie AI
After wrestling with Blender for days, I finally brought the jump animation to life (ironically, before the undead showed up). The models are temporary, but this is the first time movement in Convoy of the Dead starts to feel grounded. On top of that โ the first zombie AI is now shambling across the test map. Itโs basic, but itโs movingโฆ and itโs hungry. ๐ง Watching all of it come together adds real momentum to the project โ even if Blenderโs trying to kill me daily.
Next up: ๐ช Melee weapon improvements, ๐ฏ Targeting tweaks, ๐ ๏ธ Inventory, ๐ง Spawning hordes system???
After swapping out the placeholder void for actual weapons, I finally got proper gun models into the scene โ and it changes everything. ๐ซ Equipping them now works too: a basic weapon system is in place, letting the player switch gear and feel (a little) more armed and dangerous. Itโs still rough, but the new equip animations already breathe life into the hands of the survivor. Seeing all that snap into place โ even at this early stage โ makes Convoy of the Dead feel a bit more like a real gameโฆ and a bit less like a tech demo. ๐ฎ๐ง
Next up: ๐ฏ Shooting system, ๐งโโ๏ธ New Low Poly Zombie Model, ๐ Collectables, ๐ Better inventory system ๐ ๏ธ
Stay tuned for the next wave of updates and a new batch of gifs!
Got a question or want to collaborate? Reach out!
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