Devlog

Follow the Convoy's journey through development.

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Archive & Updates

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#003 — The Kalashnikov & UI Overhaul

January 08, 2026

Hey everyone! It's been a bit since the last post on December 16 – holidays, New Year, and all that jazz. I took a short break to rest, hang out with family, and recharge my batteries. I played some other games for inspiration, ate way too many pierogis, and watched a few classic zombie flicks, which reminded me why I'm even making this game. But I wasn't totally slacking – in the background, I was tinkering with the project, testing out new ideas and squashing some minor bugs. Now I'm back with full energy for 2026, and I've got some fresh updates for you. If you're reading this, you might have noticed the site looks a little different – that's part of the changes!

1. The Heavy Hitter: AK-47

We needed something with more punch than the P-9 pistol. So I added a legend: the AK-47. Modeling this beast was pure fun. I kept that raw, worn-out look – wood that's seen better days, and steel that stubbornly refuses to rust away completely. It shoots like a dream, but I'm balancing the damage so it's not too OP.

2. Inventory System V1

Finally, you can carry more than just hope for survival. I implemented a grid-based inventory system – simple but effective.

3. Visuals & UI Update

Bullet Trails: Standard particle trails were too boring and generic. I wrote a custom solution using Path2D that creates sharp, stylized tracers that stretch based on velocity. Looks epic, especially in slow-mo.

New Typography: As you can see, the site and in-game UI now share the same vibe. I switched to a custom font that fits the "industrial-survival" theme way better. Goodbye, boring sans-serif – hello, post-apo style!



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#002 — Weaponry: The Project-9

December 16, 2025

We’ve started working on the arsenal. In the world of the Convoy, factory-new equipment is a myth. Everything is scavenged, used, and barely holding together.

Presenting the Project-9 (P-9). (No, not a P90 – don't multiply by 10 😉).

Design Philosophy:

"Here, take this yellow tape and fix it yourself. Let's see how long you can go like that."



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#001 — Core Movement & "Bob" Update

December 11, 2025

It’s been a while since the last update, but we haven't been idle. We finally have something concrete to show regarding the character controller. Meet "Bob" – our prototype dummy.

What's working now:

There is still a lot of work to be done, especially with the air-control animations (Bob looks a bit stiff while jumping), but the foundation is solid. It finally feels like a game.



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